Specializing in animation and game design, I have taught at East Carolina University for 17 years, previously teaching at the Massachusetts College of Art as a visiting lecturer. I have taught face-to-face, hybrid and online courses in Motion, Game Design, and Animation. In addition to my design education, I studied at the Art Academy and the Jagiellonian University in Krakow, Poland, specializing in Painting and Polish Philology.
Prior to my teaching career, I was a practicing designer working in exhibit design, environmental signage systems, graphic design and illustration. In 1987 I began my design career as graphic designer/illustrator on the $200 Million Waterfront Redevelopment Project for the city of Buffalo, NY, a project which joined back together an Olmstead Park System and enhanced recreation and business resources on Buffalo's Lake Erie waterfront. From 1988 to 1989 and again from 1990 to 1995, I was the Exhibit Designer and Visualization Illustrator on the $14 Billion Central Artery/Third Harbor Tunnel Project (the Big Dig) in Boston, employed by Parsons, Brinckerhoff, Quade & Douglas Engineering, the world's largest engineering firm at the time.
In addition to my faculty appointment at ECU, I serve as Curator of a multimedia installation artwork located on the ECU campus entitled “the Sonic Plaza,” created by Massachusetts artist, Chris Janney. The piece is one of 62 public artworks in the North Carolina Art Works in Public Buildings Collection. My recent research includes embedded systems projects for art and special needs children and designing and producing art furniture. I am currently working on an introductory book on electricity, electronic components, and physical computing. The book is targeted towards new robotics enthusiasts of all ages.
Art 2070-Survey of Animation/Interaction Design is our program's first course, introducing students to the fundamentals of animation in 2D and 3D, and the basic tenets of interactive design. Although taught in a computer lab, the course starts with drawing for animation, covering some of the basics of drawing, storyboarding, character design and development, character sheets and character model sheets, and the principles of animation. Digital animation topics include building animatics, analyzing timing and scene duration, digital drawing, tweening, digital set design, lip synching, and digital film production. Interactive topics include the basics on non-linear interactive design, non-narrative as an art form, and a primer on design for game environments.
Art 4070-Advanced Interactive Multimedia is our highest level interactive design course. The course covers all aspects of video game design for a small game project. Student projects include a team project completing pre-production on a new video game title of the student team's choice, including concept, core game statement, asset design, mechanics, game systems, game play, and level design.
Art 2070 Student Films: