Welcome to our Instructional Technology program area! We are pleased that you are here and invite you to explore our pages to see which of our 100% online degrees and certificates fit your needs. Join us!   facebookimage

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Degrees offered 100% online within the Instructional Technology program at East Carolina University include the Master of Arts in Education in Instructional Technology and recommendation for Licensure; Master of Science in Instructional Technology; and certificates in Computer-based Instruction, Distance Learning and Administration, and Special Endorsement in Computer Education. We also teach instructional technology courses to pre-service and lateral entry teacher candidates. We invite you to browse through our web pages and to join with us as we explore, create and collaborate with the next generation of instructional technologies.

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Members of the instructional technology program are constantly experimenting with both new instructional strategies and technologies. Exploration and risk-taking are key. This video is an example of one professor’s experiments with Google Glass. Professor Abbie Brown, a member of the instructional technology faculty, received the UNC Board of Governors Award for Excellence in Teaching, the highest award given by the board.

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Screenshot of Rembrant app used for class project example
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Students work on assignments with real-world clients and publish to authentic audiences. Melyssa Gomez and Nicole Brown each created a web quest that is published on the website Global Sanctuary for Elephants.  More than 200 ECU students have their lessons and SMART activities shared on the SMART Exchange network. Students working on their MS degree complete a semester-long internship working with clients on an instructional design task.  Here is what a few of these students have to say about this collaborative experience:

Our client was good to work for-in that she was easy to please and was a good communicator. The only issue in starting the project was the client's own issues with understanding what she wanted. This was good experience for our team. It would have been futile to have expected me to perform well in an initial project just out of grad school without this experience. 

Jed Smith, Science teacher J.H. Rose High School


A course built around a full ISD project was invaluable to us becoming instructional designers.  This is a great example of an authentic activity.  And I appreciate the opportunity to give it a go within the confines of a course which provides us with a bit of a safety net, if you will -- No one loses a job if we do not succeed :) Dori Dori Stanfield, Director of Distance Learning for Davidson County Community College

 

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 Instructional Technology faculty help students put theory into practice by guiding them through a systematic and iterative process for developing instruction.  Through a series of such exercises, students master a variety of instructional media, methods, and authoring tools.  Among the authoring tools and technologies, students learn HTML, CSS, and Dreamweaver for web development, and learn LiveCode for creating instructional apps.  To dispel any myths that app development should be left to expert computer programmers, students learn that LiveCode features a visual programming interface, which enables the development of apps using drag and drop tools, as well as some code, which is rather like English.  With the scaffolding built into the assignments, students proceed to create their own instructional apps.

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Photo by Drew Peretzky used on webquest published by Global Sanctuary for Elephants
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Screenshot of SMART activity by Kasey Black

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What is Instructional Technology?

According to the Association of Educational Communications and Technology, "Instructional Technology is the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning (Seels & Richey, 1994)." The term Instructional Technology and Educational Technology are generally considered synonymous. "Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technology processes and resources (Januszewski & Molenda, 2008)."