We welcome students from other degree programs to take instructional technology courses as electives (these courses have the prefix EDTC). The majority of our courses are offered online, and many of our courses are recommended electives for other degrees. If you are interested in learning more about developing instruction using innovative tools and strategies, please review our course descriptions and talk with your advisors to see how you may include Instructional Technology courses into your program of study.
Any of our courses which do not have a prerequisite may be used as electives. Many students earn a certificate in Instructional Technology while completing another degree!
If students outside the College of Education (COE) want to enroll in the course and receive an error message because there is a Banner code that limits registration to COE students, please contact Ron Preston (email@example.com; 252-328-9355) so that our office can complete the registration.
Historical background, theories, instructional design and development, deliverers of instruction, current issues, and trends.
Systematic process for design of instruction. Task analysis and task analysis diagrams, learner and context analysis, and development of instructional strategies.
In-depth study of NC K-12 computer skills curriculum. Emphasis on development of strategies, materials, and staff development to integrate technology into English/language arts, social studies, and information skills curricula/math, science, and health curricula.
In-depth study of NC K-12 computer skills curriculum. Emphasis on development of strategies, materials, and staff development to integrate technology into curricula/math, science, and health curricula.
Design and evaluate human-computer interfaces for information and instructional products. Applies human-computer interface principles and user-centered design perspective to project development.
Prepare educators in the use of information communication and technology (ICT) literacy skills.
Examines simulations and games for learning, including learner engagement and psychology of game play; research and development of instructional simulations and games; and applications in K-12, higher education, health education, military education, and corporate training.
Methods and materials for selecting and using a variety of multimedia formats in PreK-12 classrooms.
Theory and principles of planning and administering school technology programs.
Basic principles of virtual reality. Emphasis on applications in education and other fields. Students select special projects according to their interests and build virtual environment.
Distance learning from administrative and program development standpoint.
Principles of Internet (web-based) instruction, including instructional design components, and designing web pages for delivery of instruction.
Practical application of instructional strategies and delivery methods.
Explores issues associated with building the training systems and subsystems necessary for training and sustaining human performance. Topics include performance analysis and needs assessing, life cycle training concerns, training development, training devices and strategies for use, cost and performance analysis, and technology used in training delivery.