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Department of
Engineering
Department of
Mathematics
Department of Psychology
Department of Exercise
and Sport Science |
Project Goals and Objectives
The overarching
goals of the academy are to broaden teachers’ perspectives
on IT tools in biomechanics and robotics and provide
experiences that help develop inquiry based science and
mathematics lessons that stimulate students’ interests
in science, engineering, and technology. To meet these
goals, the following objectives are noted for the
academy:
- Objective #1: Provide two cohorts
of 30 science and mathematics teachers and guidance
counselors (60 total) from 20 rural high schools
with biomechanics and robotics activities during a 2
week Information Technology Academy for Teachers.
- Objective#2: Provide three
cohorts of 60 students (180 total) with biomechanics
and robotics activities during a three week
Information Technology Academy for Students.
Establish the IT Academy for Students activities as
an opportunity for teachers to field-test lesson
plans developed during their preceding IT Academy
for Teachers.
- Objective #3: Leverage faculty
expertise as content resources to help teachers use
biomechanics and robotics explorations to develop
lesson plans for the spatial sense, measurement, and
geometry units required for high school Advanced
Mathematics and Geometry. Continue support
throughout the school year via implementation visits
by University faculty and students (graduate and
undergraduate).
- Objective #4: Collaborate with the
community agencies to host a Parents Teachers
Symposium on IT so that parents in rural communities
can broaden their perspectives on Information
Technology literacy and as a result recognize
important links between their expectations and the
school performance and careers goals of their
children.
The work with robots is grounded in
the belief that students learn best when they are
engaged in active exploration, interpretation, and
construction of ideas. In designing and developing the
classroom activities for the BS2 equipped robot,
teachers will apply a “Design – Build – Test – Play”
approach for constructing the drive chain, the chassis,
and the control system for the robot. The goal is to
program the robot to react to obstacles detected by the
whiskers and alter its path to avoid the obstacle. In
helping teachers reshape their classrooms with these
tools, In helping teachers connect the robotics design
and BS2 programming explorations to students’ career
interests, a Design Documentation framework has been
adopted to help teachers guide inquiry. This six element
approach provides a means for teachers to apply a
cognitive apprenticeship approach that embeds control
and heuristic strategies for learning and communicating
information into sustained tasks that are meaningful to
students. At participating schools, the Information
Technology – Programming & Software Engineering track of
the Career Pathways initiative will be used to cluster
mathematics (Algebra II, Geometry, and Technical
Mathematics), Physical Science, and Computer
Applications courses into an integrated curriculum that
helps students acquire research, technology, and
collaborative skills.
Robotics contexts for mathematics and
science: The BS2 programming activities has been
developed to help teachers transform Mathematics,
Physical Science, and Computer Applications courses
associated with the IT Programming & Software
Engineering track of the Career Pathways program. The
goal is to help teachers use timing diagrams to help
students explore how software engineers develop programs
to condition high voltage (Vdd = 5 V) signals and low
voltage (Vss = 0V) signals to fluctuate with time.
During explorations, teachers will program the processor
to blink light emitting diodes (LED) and send high and
low signals to control the robot’s servo motors. Timing
diagrams will allow teachers to help students discover
how computers control machines and how periodic
functions emerge from algorithms programmed into the
microprocessor. Such programs will involve PBASIC
commands that change the time duration for Pin
arguments. These Pin arguments are numbers between 0 and
15 that tells the BASIC Stamp2 processor which input/
output (I/O) pin to connect to Vdd (HIGH) or Vss (LOW)
voltages. In extending these explorations to science
lessons involving Newton’s Laws, teachers will explore
strategies for using software tools to model phenomena
such as the effects of forces on bodies.
The approach is to help teachers find
ways to motivate students to discover relationships
between dependent and independent variables and broaden
their perspectives on software tools like MatLab. The
aim here is to provide teachers with IT tools for their
students to create array structures and manipulate large
sets of data, investigate trends, and visualize results.
One such equation, predicts the maximum
height achieved when objects like ping-pong balls are
thrown by the robot at a speed (v) and angle to the
horizontal. |